Used for extremely diffusive surfaces. Perfect hemispherical scatter distribution.
Validity
Isotropic Surface Roughness
Ideal Diffuser.
Only valid for perfectly diffusing materials.
BSDF
BSDF(β−β0)=πR
Where β=sin(θscatter), β0=sin(θscatter) where R is the reflectivity of the sample.
Example Values
These values below were provided by the reference below, and re-presented here. These values are built into the "Simplistic Presets", where the idea of this table for this model in Rich Pfisterer's words: "Approximated Scatter Model"
Surface
R
Ideal diffuser
1
Typical matte paper at normal incidence
0.85
Typical diffuse black paint at normal incidence
0.5
Perfect absorber
0
References
J. E. Harvey, Understanding surface scatter phenomena: A linear systems formulation, SPIE Press, Bellingham (2019).
Surface Roughness is Bandwidth Limited. I.e. The roughness is not just a single sinusoidal frequency, but a spread of frequencies about some dominant frequency.
Simplistic Model, Ideal for quick turn-around. Wavelength dependence, and model parameters may differ from reality.
BSDF
BSDF(β−β0)=B+(β−β0)gA
Where β=sin(θscatter), β0=sin(θscatter) with some fitting parameters: A,B, and g.
Example Values
These values below were provided by the reference below, and re-presented here. These values are built into the "Simplistic Presets", where the idea of this table for this model in Rich Pfisterer's words: "Approximated Scatter Model"